XRDC | AR / VR / MR Games & Entertainment Track

Games & Entertainment AR / VR / MR Conference Track

From heart-pumping first-person adventures to relaxing, passive immersion in alternate realities, XR evolves beyond the screen to take the user into the heart of the story itself. Whether you're a programmer, designer, producer, artist, or in business development, attend XRDC’s Games & Entertainment Track to grow your expertise and gain inspiration from ground-breaking work in game development, filmmaking, journalism, and entertainment of all forms.

XRDC 2018 Session Highlights

Designing Content for VR Arcades: Lessons Learned
Vivian Tan, Katie Hughes (Beast, Inc.)

As location-based virtual reality centers increase their global footprint, VR developers and VR arcade owners alike are navigating uncharted waters in an emergent entertainment industry. Join the developers of Beast Pets as they share lessons learned from creating and distributing VR content to more than 100 arcades around the world. Vivian and Katie will cover the business, technical, and design challenges unique to VR arcade experiences and the solutions they developed over many iterations. Attendees will learn the end-to-end pipeline of doing business with and optimizing content for VR arcades.

Cracking the Mobile AR Code: A Cross Platform Case Study
Iman Mostafavi (8th Wall)

Limbic Co-Founder turned Product Manager at 8th Wall describes lessons learned both from the developer and platform perspective when bringing an Augmented Reality game to market on multiple mobile platforms. This session provides a case study of how 'Zombie Gunship Revenant AR', one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start on Android due to the limited number of ARCore enabled devices available at launch.

Sprint Vector: Evolving VR for the Esports Scene
Andrew Abedian (Survios, Inc.)

Can VR developers benefit from the competitive eSports scene? As location-based entertainment continues to rapidly expand, VR eSports open the door to exciting new opportunities across brands and businesses. In this talk, Andrew Abedian, Lead Designer at Survios, reveals the grassroots evolution of their early speedrunning prototype into a pioneer multiplayer title in VR eSports. Through partnerships with Intel, Alienware, Oculus, and ESL, 'Sprint Vector' has become a compelling competitive title for global tournaments, at local arcades, and online competitions.