XRDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Games Track

From heart-pumping first-person adventures to relaxing, immersive exploration of alternate realities, XR takes you beyond the screen and into the heart of the story itself. Learn about XR in game development across disciplines including design, production, programming, and visual art. Be inspired by the work happening in XR game development with valuable, actionable, and inspiring takeaways.

View all Game Track sessions

Session Highlights

Bringing VR Experiences to Life with the Magic of Music
Daniel Perry (Owlchemy Labs)

The universal language of music has the power to elevate virtual reality experiences; to evoke emotions from your players, breathe life into your worlds, and transform the immersive into something truly magical. In this talk, Owlchemy Labs' Daniel Perry will remove the mystery from the magic and share different ways for VR designers and developers to leverage music in their VR projects without breaking immersion or progression flow. Using examples from VR prototypes, 'Job Simulator', 'Rick and Morty: Virtual Rick-ality', and 'Vacation Simulator', attendees will learn various techniques and considerations to apply to current and future VR projects, including: environment-based music, interactive musical elements, gaze-based music, instruments and more.

Voice Changes Everything: Bringing the Natural Language Processing Revolution to VR
Peter Akemann (CEO, Skydance Interactive)

This talk will present a detailed description of the challenges and triumphs of making cloud-based voice interface a first-class feature in Skydance Interactive's future titles. See how the power of voice together with conventional interfaces lead to surprising and delightful new possibilities of user experience. Gain a detailed understanding of the technical demands, the costs, and limitations of the state of the art. Finally, hear projections on where these technologies will lead in the future.

Designing Compelling AI Character Interactions in VR Using Body Language
Vivian Tan (Beast, Inc.)

Artificial intelligence can infuse personality and agency into virtual characters and introduce more organic, emergent behaviors into VR games and experiences. In this session, Beast, Inc. CEO Vivian Tan will share the lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations. This talk will cover how tools and techniques that are accessible to VR developers, including hand gestures, eye contact, and other forms of spatial interaction, can be used to create compelling AI characters. Key takeaways include developing a scalable character framework appropriate for different genres, as well as tips and tricks that will enhance the player's perception of believable AI characters.

'Blood & Truth': Lessons Learned Making a VR Action Movie
Stuart Whyte (PlayStation London Studio)

PlayStation London Studio are at the forefront of VR games development, having produced the launch title for PSVR, PlayStation 'VR Worlds', and providing input on the core technology for the headset itself. From mini game experiences that take you underwater with sharks, to living amongst cockney, east-end gangsters - the development team has pushed the boundaries for virtual reality and learned a lot about VR along the way. Join Stuart Whyte, Director of VR Product Development at PlayStation London Studio, to dive deep into everything the studio has discovered over the years, and how they took their knowledge from PlayStation 'VR Worlds' into their latest action packed blockbuster, 'Blood & Truth'.