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Training Track

No matter the setting, whether onboarding new employees at the office, in a lab, factory or on a construction site, immersive XR is revolutionizing the way people learn and collaborate. Attend sessions at XRDC to learn how augmented, virtual, and mixed reality make training of all kinds more accessible, affordable, personalized, and engaging. Gain insight and inspiration, and leave with new opportunities to leverage the growing investment and high adoption rate of immersive technologies in learning environments.

View all 2018 Training sessions

XRDC 2018 Session Highlights

VR Training Use Cases: BMW to American Football
Rosstin Murphy (STRIVR)
Ginny Willis (STRIVR)

How will employees react to dangerous conditions on a disorganized factory floor, or an emotional interaction with a worried patient? Some situations are too critical, dangerous, risky, or rare for people to train for. STRIVR presents 4 real and diverse use-cases for training in VR: American pro football quarterback training, BMW factory floor mistakes, Emily Griffith Nursing interactions, and soft skills empathy training. In this session, speakers Rosstin Murphy and Ginny Willis will rate VR training techniques such as hidden objects and choose-your-own-adventure on effectiveness in various situations, compare spherical video and CG as mediums, and discuss lessons learned from working with big clients.

Performance Under Pressure: Simulating Stress in VR Training
Jonathan Perry (Ractive)

In addition to improving performance and decision making skills, virtual reality training allows users to train for complex and dangerous tasks while in a safe location. By simulating stressful environments and distractions, VR training can help inoculate users against the effects stress and adrenaline have on performance and decision making when performing under pressure in the real world. This session will examine research on stress in training and explore a variety of techniques for adding stress to simulated training scenarios as a way to improve skill retention and performance.