Doctors, researchers, scientists and patients alike are rapidly adopting XR applications to evolve healthcare as we know it. Augmented, virtual, and mixed reality are revolutionizing treatment and therapy, improving quality while cutting costs, and reducing risk during procedures. XR data science is shaping data visualization and providing solutions for biomedical processes and technologies. Research is also showing that immersive experiences could soon be prescribed as a means to treat everything from ADHD to Alzheimer's. Attend sessions in XRDC's Healthcare Track to hear from developers, meet innovative healthcare practitioners, and identify business opportunities and partnerships in this rapidly growing sector.
In early 2018, for the first time, software is expected to be cleared by the FDA to be prescribed by doctors to treat children with ADHD, opening the $300 Billion annual US pharmaceutical market to game developers. Two other game-related treatments have already received FDA device clearance, a different type of clearance, and AR & VR creators are increasingly interested in this concept.
In this talk, you can learn specifics of three companies that have applied to get their (non-XR) games reviewed in FDA trials, hear the business, technical, creative, and scientific challenges involved in creating and testing this sort of game, and other opportunities for games as medicine that are opening in the near future.
This talk will also focus on why many XR-based Games for Health have not yet gotten FDA clearance, and possible solutions for this going forward. FDA review of software as treatment opens new markets for developers and provides positive news about the benefits of games, but also exposes them to more scrutiny. Come hear how to effectively deal with these opportunities and challenges.
This panel discussion brings together leaders from the forefront of this thriving subset of VR and AR applications. You'll hear about such diverse areas as treating chronic pain, improving mood with neurofeedback, training caregivers in virtual environments, and more. XR for Health has certain advantages over entertainment or business applications, but also its own set of challenges. The panel will focus on what health applications share with each other, as well as how they differ from each other and other kinds of XR. The panelists will delve into technical, creative, business, and medical issues.
The Dolphin Swim Club is a nonprofit organization and project that uses the healing power of art and nature to craft therapeutic experiences in virtual reality. The organization developed waterproof VR googles that allow users to swim in real water, with virtual dolphins, and experience real therapeutic effects. Founded in 2015 by artist Marijke Sjollema, the Dolphin Swim Club's unique VR content is currently being used in over 350 hospitals and healthcare institutions worldwide, and is present in several scientific studies at Stanford University, (Braveheart)'s Heeren Loo, and the University Medical Center in Groningen. By launching waterproof VR at the end of 2017, the Dolphin Swim Club has created an extra layer of immersion, as an animal friendly, cheap and repeatable alternative to dolphin assisted therapy.
Mixed reality technology is advancing rapidly, to the point that an ever increasing number of medical applications will soon be feasible. The ability to upload and render 3D image data that is aligned to patients is particularly attractive, and when combined with tool tracking and rendering, offers even more options. Examples in breast surgery, needle guidance and orthopedic surgery will be presented. These approaches use different types of marker-based and intelligent device tracking, integrated with mixed reality devices and appropriate user interfaces for real-time operation in patient settings including operating rooms.
The Stanford CHARIOT Program is one of the largest clinical immersive technology programs in the world. They have used AR and VR to treat thousands of pediatric patients and are constantly exploring new ways to bring these technologies into the clinical environment. Using examples from real patients, this session will discuss the current state of AR/VR in pediatric care and offer critical insight into the unique challenges of designing for the healthcare environment.